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| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> |
| void | osl::move_generator::drop::generateX (const NumEffectState &state, Action &action, int x, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
| | Nは有効なptypeの数 http://d.hatena.ne.jp/LS3600/200911 2009-11-10 参照 More...
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| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> |
| void | osl::move_generator::drop::generate (const NumEffectState &state, Action &action, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
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| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight> |
| static void | osl::move_generator::drop::checkSilver (const NumEffectState &state, Action &action) |
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| template<Player P, class Action , bool hasPawn, bool hasLance> |
| static void | osl::move_generator::drop::checkKnight (const NumEffectState &state, Action &action) |
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| template<Player P, class Action , bool hasPawn> |
| static void | osl::move_generator::drop::checkLance (const NumEffectState &state, Action &action) |
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