#include "osl/effect/numBitmapEffect.h"#include "osl/misc/carray.h"#include "osl/container/boardMask.h"#include "osl/container/bitXmask.h"#include "osl/piece.h"#include "osl/state/simpleState.h"#include "osl/mobility/mobilityTable.h"#include "osl/effect/effectedNumTable.h"#include <boost/static_assert.hpp>

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Classes | |
| class | osl::effect::NumSimpleEffectTable |
| 局面全体の利きデータ. More... | |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::checkmate | |
| 詰将棋関係 | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::checkmate | |
| 詰将棋関係 | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
Functions | |
| bool | osl::effect::operator== (const NumSimpleEffectTable &, const NumSimpleEffectTable &) |
| std::ostream & | osl::effect::operator<< (std::ostream &, const NumSimpleEffectTable &) |
| bool | osl::effect::operator!= (const NumSimpleEffectTable &et1, const NumSimpleEffectTable &et2) |
1.8.4