#include "osl/state/numEffectState.h"#include "osl/stl/vector.h"#include <boost/scoped_ptr.hpp>#include <boost/shared_ptr.hpp>

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Classes | |
| class | osl::game_playing::GameState |
| State と千日手状態などを一元管理 More... | |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::state | |
| 局面. | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::hash | |
| ハッシュ | |
| osl::game_playing | |
| 対局に必要な諸々. | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::state | |
| 局面. | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::hash | |
| ハッシュ | |
| osl::game_playing | |
| 対局に必要な諸々. | |
1.8.4