(function() {Underscore.js 1.7.0
http://underscorejs.org
(c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
Underscore may be freely distributed under the MIT license.
(function() {Establish the root object, window in the browser, or exports on the server.
  var root = this;Save the previous value of the _ variable.
  var previousUnderscore = root._;Save bytes in the minified (but not gzipped) version:
  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;Create quick reference variables for speed access to core prototypes.
  var
    push             = ArrayProto.push,
    slice            = ArrayProto.slice,
    concat           = ArrayProto.concat,
    toString         = ObjProto.toString,
    hasOwnProperty   = ObjProto.hasOwnProperty;All ECMAScript 5 native function implementations that we hope to use are declared here.
  var
    nativeIsArray      = Array.isArray,
    nativeKeys         = Object.keys,
    nativeBind         = FuncProto.bind;Create a safe reference to the Underscore object for use below.
  var _ = function(obj) {
    if (obj instanceof _) return obj;
    if (!(this instanceof _)) return new _(obj);
    this._wrapped = obj;
  };Export the Underscore object for Node.js, with
backwards-compatibility for the old require() API. If we’re in
the browser, add _ as a global object.
  if (typeof exports !== 'undefined') {
    if (typeof module !== 'undefined' && module.exports) {
      exports = module.exports = _;
    }
    exports._ = _;
  } else {
    root._ = _;
  }Current version.
  _.VERSION = '1.7.0';Internal function that returns an efficient (for current engines) version of the passed-in callback, to be repeatedly applied in other Underscore functions.
  var createCallback = function(func, context, argCount) {
    if (context === void 0) return func;
    switch (argCount == null ? 3 : argCount) {
      case 1: return function(value) {
        return func.call(context, value);
      };
      case 2: return function(value, other) {
        return func.call(context, value, other);
      };
      case 3: return function(value, index, collection) {
        return func.call(context, value, index, collection);
      };
      case 4: return function(accumulator, value, index, collection) {
        return func.call(context, accumulator, value, index, collection);
      };
    }
    return function() {
      return func.apply(context, arguments);
    };
  };A mostly-internal function to generate callbacks that can be applied to each element in a collection, returning the desired result — either identity, an arbitrary callback, a property matcher, or a property accessor.
  _.iteratee = function(value, context, argCount) {
    if (value == null) return _.identity;
    if (_.isFunction(value)) return createCallback(value, context, argCount);
    if (_.isObject(value)) return _.matches(value);
    return _.property(value);
  };The cornerstone, an each implementation, aka forEach.
Handles raw objects in addition to array-likes. Treats all
sparse array-likes as if they were dense.
  _.each = _.forEach = function(obj, iteratee, context) {
    if (obj == null) return obj;
    iteratee = createCallback(iteratee, context);
    var i, length = obj.length;
    if (length === +length) {
      for (i = 0; i < length; i++) {
        iteratee(obj[i], i, obj);
      }
    } else {
      var keys = _.keys(obj);
      for (i = 0, length = keys.length; i < length; i++) {
        iteratee(obj[keys[i]], keys[i], obj);
      }
    }
    return obj;
  };Return the results of applying the iteratee to each element.
  _.map = _.collect = function(obj, iteratee, context) {
    if (obj == null) return [];
    iteratee = _.iteratee(iteratee, context);
    var keys = obj.length !== +obj.length && _.keys(obj),
        length = (keys || obj).length,
        results = Array(length),
        currentKey;
    for (var index = 0; index < length; index++) {
      currentKey = keys ? keys[index] : index;
      results[index] = iteratee(obj[currentKey], currentKey, obj);
    }
    return results;
  };
  var reduceError = 'Reduce of empty array with no initial value';Reduce builds up a single result from a list of values, aka inject,
or foldl.
  _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
    if (obj == null) obj = [];
    iteratee = createCallback(iteratee, context, 4);
    var keys = obj.length !== +obj.length && _.keys(obj),
        length = (keys || obj).length,
        index = 0, currentKey;
    if (arguments.length < 3) {
      if (!length) throw new TypeError(reduceError);
      memo = obj[keys ? keys[index++] : index++];
    }
    for (; index < length; index++) {
      currentKey = keys ? keys[index] : index;
      memo = iteratee(memo, obj[currentKey], currentKey, obj);
    }
    return memo;
  };The right-associative version of reduce, also known as foldr.
  _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
    if (obj == null) obj = [];
    iteratee = createCallback(iteratee, context, 4);
    var keys = obj.length !== + obj.length && _.keys(obj),
        index = (keys || obj).length,
        currentKey;
    if (arguments.length < 3) {
      if (!index) throw new TypeError(reduceError);
      memo = obj[keys ? keys[--index] : --index];
    }
    while (index--) {
      currentKey = keys ? keys[index] : index;
      memo = iteratee(memo, obj[currentKey], currentKey, obj);
    }
    return memo;
  };Return the first value which passes a truth test. Aliased as detect.
  _.find = _.detect = function(obj, predicate, context) {
    var result;
    predicate = _.iteratee(predicate, context);
    _.some(obj, function(value, index, list) {
      if (predicate(value, index, list)) {
        result = value;
        return true;
      }
    });
    return result;
  };Return all the elements that pass a truth test.
Aliased as select.
  _.filter = _.select = function(obj, predicate, context) {
    var results = [];
    if (obj == null) return results;
    predicate = _.iteratee(predicate, context);
    _.each(obj, function(value, index, list) {
      if (predicate(value, index, list)) results.push(value);
    });
    return results;
  };Return all the elements for which a truth test fails.
  _.reject = function(obj, predicate, context) {
    return _.filter(obj, _.negate(_.iteratee(predicate)), context);
  };Determine whether all of the elements match a truth test.
Aliased as all.
  _.every = _.all = function(obj, predicate, context) {
    if (obj == null) return true;
    predicate = _.iteratee(predicate, context);
    var keys = obj.length !== +obj.length && _.keys(obj),
        length = (keys || obj).length,
        index, currentKey;
    for (index = 0; index < length; index++) {
      currentKey = keys ? keys[index] : index;
      if (!predicate(obj[currentKey], currentKey, obj)) return false;
    }
    return true;
  };Determine if at least one element in the object matches a truth test.
Aliased as any.
  _.some = _.any = function(obj, predicate, context) {
    if (obj == null) return false;
    predicate = _.iteratee(predicate, context);
    var keys = obj.length !== +obj.length && _.keys(obj),
        length = (keys || obj).length,
        index, currentKey;
    for (index = 0; index < length; index++) {
      currentKey = keys ? keys[index] : index;
      if (predicate(obj[currentKey], currentKey, obj)) return true;
    }
    return false;
  };Determine if the array or object contains a given value (using ===).
Aliased as include.
  _.contains = _.include = function(obj, target) {
    if (obj == null) return false;
    if (obj.length !== +obj.length) obj = _.values(obj);
    return _.indexOf(obj, target) >= 0;
  };Invoke a method (with arguments) on every item in a collection.
  _.invoke = function(obj, method) {
    var args = slice.call(arguments, 2);
    var isFunc = _.isFunction(method);
    return _.map(obj, function(value) {
      return (isFunc ? method : value[method]).apply(value, args);
    });
  };Convenience version of a common use case of map: fetching a property.
  _.pluck = function(obj, key) {
    return _.map(obj, _.property(key));
  };Convenience version of a common use case of filter: selecting only objects
containing specific key:value pairs.
  _.where = function(obj, attrs) {
    return _.filter(obj, _.matches(attrs));
  };Convenience version of a common use case of find: getting the first object
containing specific key:value pairs.
  _.findWhere = function(obj, attrs) {
    return _.find(obj, _.matches(attrs));
  };Return the maximum element (or element-based computation).
  _.max = function(obj, iteratee, context) {
    var result = -Infinity, lastComputed = -Infinity,
        value, computed;
    if (iteratee == null && obj != null) {
      obj = obj.length === +obj.length ? obj : _.values(obj);
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value > result) {
          result = value;
        }
      }
    } else {
      iteratee = _.iteratee(iteratee, context);
      _.each(obj, function(value, index, list) {
        computed = iteratee(value, index, list);
        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
          result = value;
          lastComputed = computed;
        }
      });
    }
    return result;
  };Return the minimum element (or element-based computation).
  _.min = function(obj, iteratee, context) {
    var result = Infinity, lastComputed = Infinity,
        value, computed;
    if (iteratee == null && obj != null) {
      obj = obj.length === +obj.length ? obj : _.values(obj);
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value < result) {
          result = value;
        }
      }
    } else {
      iteratee = _.iteratee(iteratee, context);
      _.each(obj, function(value, index, list) {
        computed = iteratee(value, index, list);
        if (computed < lastComputed || computed === Infinity && result === Infinity) {
          result = value;
          lastComputed = computed;
        }
      });
    }
    return result;
  };Shuffle a collection, using the modern version of the Fisher-Yates shuffle.
  _.shuffle = function(obj) {
    var set = obj && obj.length === +obj.length ? obj : _.values(obj);
    var length = set.length;
    var shuffled = Array(length);
    for (var index = 0, rand; index < length; index++) {
      rand = _.random(0, index);
      if (rand !== index) shuffled[index] = shuffled[rand];
      shuffled[rand] = set[index];
    }
    return shuffled;
  };Sample n random values from a collection.
If n is not specified, returns a single random element.
The internal guard argument allows it to work with map.
  _.sample = function(obj, n, guard) {
    if (n == null || guard) {
      if (obj.length !== +obj.length) obj = _.values(obj);
      return obj[_.random(obj.length - 1)];
    }
    return _.shuffle(obj).slice(0, Math.max(0, n));
  };Sort the object’s values by a criterion produced by an iteratee.
  _.sortBy = function(obj, iteratee, context) {
    iteratee = _.iteratee(iteratee, context);
    return _.pluck(_.map(obj, function(value, index, list) {
      return {
        value: value,
        index: index,
        criteria: iteratee(value, index, list)
      };
    }).sort(function(left, right) {
      var a = left.criteria;
      var b = right.criteria;
      if (a !== b) {
        if (a > b || a === void 0) return 1;
        if (a < b || b === void 0) return -1;
      }
      return left.index - right.index;
    }), 'value');
  };An internal function used for aggregate “group by” operations.
  var group = function(behavior) {
    return function(obj, iteratee, context) {
      var result = {};
      iteratee = _.iteratee(iteratee, context);
      _.each(obj, function(value, index) {
        var key = iteratee(value, index, obj);
        behavior(result, value, key);
      });
      return result;
    };
  };Groups the object’s values by a criterion. Pass either a string attribute to group by, or a function that returns the criterion.
  _.groupBy = group(function(result, value, key) {
    if (_.has(result, key)) result[key].push(value); else result[key] = [value];
  });Indexes the object’s values by a criterion, similar to groupBy, but for
when you know that your index values will be unique.
  _.indexBy = group(function(result, value, key) {
    result[key] = value;
  });Counts instances of an object that group by a certain criterion. Pass either a string attribute to count by, or a function that returns the criterion.
  _.countBy = group(function(result, value, key) {
    if (_.has(result, key)) result[key]++; else result[key] = 1;
  });Use a comparator function to figure out the smallest index at which an object should be inserted so as to maintain order. Uses binary search.
  _.sortedIndex = function(array, obj, iteratee, context) {
    iteratee = _.iteratee(iteratee, context, 1);
    var value = iteratee(obj);
    var low = 0, high = array.length;
    while (low < high) {
      var mid = low + high >>> 1;
      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
    }
    return low;
  };Safely create a real, live array from anything iterable.
  _.toArray = function(obj) {
    if (!obj) return [];
    if (_.isArray(obj)) return slice.call(obj);
    if (obj.length === +obj.length) return _.map(obj, _.identity);
    return _.values(obj);
  };Return the number of elements in an object.
  _.size = function(obj) {
    if (obj == null) return 0;
    return obj.length === +obj.length ? obj.length : _.keys(obj).length;
  };Split a collection into two arrays: one whose elements all satisfy the given predicate, and one whose elements all do not satisfy the predicate.
  _.partition = function(obj, predicate, context) {
    predicate = _.iteratee(predicate, context);
    var pass = [], fail = [];
    _.each(obj, function(value, key, obj) {
      (predicate(value, key, obj) ? pass : fail).push(value);
    });
    return [pass, fail];
  };Get the first element of an array. Passing n will return the first N
values in the array. Aliased as head and take. The guard check
allows it to work with _.map.
  _.first = _.head = _.take = function(array, n, guard) {
    if (array == null) return void 0;
    if (n == null || guard) return array[0];
    if (n < 0) return [];
    return slice.call(array, 0, n);
  };Returns everything but the last entry of the array. Especially useful on
the arguments object. Passing n will return all the values in
the array, excluding the last N. The guard check allows it to work with
_.map.
  _.initial = function(array, n, guard) {
    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
  };Get the last element of an array. Passing n will return the last N
values in the array. The guard check allows it to work with _.map.
  _.last = function(array, n, guard) {
    if (array == null) return void 0;
    if (n == null || guard) return array[array.length - 1];
    return slice.call(array, Math.max(array.length - n, 0));
  };Returns everything but the first entry of the array. Aliased as tail and drop.
Especially useful on the arguments object. Passing an n will return
the rest N values in the array. The guard
check allows it to work with _.map.
  _.rest = _.tail = _.drop = function(array, n, guard) {
    return slice.call(array, n == null || guard ? 1 : n);
  };Trim out all falsy values from an array.
  _.compact = function(array) {
    return _.filter(array, _.identity);
  };Internal implementation of a recursive flatten function.
  var flatten = function(input, shallow, strict, output) {
    if (shallow && _.every(input, _.isArray)) {
      return concat.apply(output, input);
    }
    for (var i = 0, length = input.length; i < length; i++) {
      var value = input[i];
      if (!_.isArray(value) && !_.isArguments(value)) {
        if (!strict) output.push(value);
      } else if (shallow) {
        push.apply(output, value);
      } else {
        flatten(value, shallow, strict, output);
      }
    }
    return output;
  };Flatten out an array, either recursively (by default), or just one level.
  _.flatten = function(array, shallow) {
    return flatten(array, shallow, false, []);
  };Return a version of the array that does not contain the specified value(s).
  _.without = function(array) {
    return _.difference(array, slice.call(arguments, 1));
  };Produce a duplicate-free version of the array. If the array has already
been sorted, you have the option of using a faster algorithm.
Aliased as unique.
  _.uniq = _.unique = function(array, isSorted, iteratee, context) {
    if (array == null) return [];
    if (!_.isBoolean(isSorted)) {
      context = iteratee;
      iteratee = isSorted;
      isSorted = false;
    }
    if (iteratee != null) iteratee = _.iteratee(iteratee, context);
    var result = [];
    var seen = [];
    for (var i = 0, length = array.length; i < length; i++) {
      var value = array[i];
      if (isSorted) {
        if (!i || seen !== value) result.push(value);
        seen = value;
      } else if (iteratee) {
        var computed = iteratee(value, i, array);
        if (_.indexOf(seen, computed) < 0) {
          seen.push(computed);
          result.push(value);
        }
      } else if (_.indexOf(result, value) < 0) {
        result.push(value);
      }
    }
    return result;
  };Produce an array that contains the union: each distinct element from all of the passed-in arrays.
  _.union = function() {
    return _.uniq(flatten(arguments, true, true, []));
  };Produce an array that contains every item shared between all the passed-in arrays.
  _.intersection = function(array) {
    if (array == null) return [];
    var result = [];
    var argsLength = arguments.length;
    for (var i = 0, length = array.length; i < length; i++) {
      var item = array[i];
      if (_.contains(result, item)) continue;
      for (var j = 1; j < argsLength; j++) {
        if (!_.contains(arguments[j], item)) break;
      }
      if (j === argsLength) result.push(item);
    }
    return result;
  };Take the difference between one array and a number of other arrays. Only the elements present in just the first array will remain.
  _.difference = function(array) {
    var rest = flatten(slice.call(arguments, 1), true, true, []);
    return _.filter(array, function(value){
      return !_.contains(rest, value);
    });
  };Zip together multiple lists into a single array — elements that share an index go together.
  _.zip = function(array) {
    if (array == null) return [];
    var length = _.max(arguments, 'length').length;
    var results = Array(length);
    for (var i = 0; i < length; i++) {
      results[i] = _.pluck(arguments, i);
    }
    return results;
  };Converts lists into objects. Pass either a single array of [key, value]
pairs, or two parallel arrays of the same length — one of keys, and one of
the corresponding values.
  _.object = function(list, values) {
    if (list == null) return {};
    var result = {};
    for (var i = 0, length = list.length; i < length; i++) {
      if (values) {
        result[list[i]] = values[i];
      } else {
        result[list[i][0]] = list[i][1];
      }
    }
    return result;
  };Return the position of the first occurrence of an item in an array,
or -1 if the item is not included in the array.
If the array is large and already in sort order, pass true
for isSorted to use binary search.
  _.indexOf = function(array, item, isSorted) {
    if (array == null) return -1;
    var i = 0, length = array.length;
    if (isSorted) {
      if (typeof isSorted == 'number') {
        i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
      } else {
        i = _.sortedIndex(array, item);
        return array[i] === item ? i : -1;
      }
    }
    for (; i < length; i++) if (array[i] === item) return i;
    return -1;
  };
  _.lastIndexOf = function(array, item, from) {
    if (array == null) return -1;
    var idx = array.length;
    if (typeof from == 'number') {
      idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
    }
    while (--idx >= 0) if (array[idx] === item) return idx;
    return -1;
  };Generate an integer Array containing an arithmetic progression. A port of
the native Python range() function. See
the Python documentation.
  _.range = function(start, stop, step) {
    if (arguments.length <= 1) {
      stop = start || 0;
      start = 0;
    }
    step = step || 1;
    var length = Math.max(Math.ceil((stop - start) / step), 0);
    var range = Array(length);
    for (var idx = 0; idx < length; idx++, start += step) {
      range[idx] = start;
    }
    return range;
  };Reusable constructor function for prototype setting.
  var Ctor = function(){};Create a function bound to a given object (assigning this, and arguments,
optionally). Delegates to ECMAScript 5‘s native Function.bind if
available.
  _.bind = function(func, context) {
    var args, bound;
    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
    args = slice.call(arguments, 2);
    bound = function() {
      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
      Ctor.prototype = func.prototype;
      var self = new Ctor;
      Ctor.prototype = null;
      var result = func.apply(self, args.concat(slice.call(arguments)));
      if (_.isObject(result)) return result;
      return self;
    };
    return bound;
  };Partially apply a function by creating a version that has had some of its
arguments pre-filled, without changing its dynamic this context. _ acts
as a placeholder, allowing any combination of arguments to be pre-filled.
  _.partial = function(func) {
    var boundArgs = slice.call(arguments, 1);
    return function() {
      var position = 0;
      var args = boundArgs.slice();
      for (var i = 0, length = args.length; i < length; i++) {
        if (args[i] === _) args[i] = arguments[position++];
      }
      while (position < arguments.length) args.push(arguments[position++]);
      return func.apply(this, args);
    };
  };Bind a number of an object’s methods to that object. Remaining arguments are the method names to be bound. Useful for ensuring that all callbacks defined on an object belong to it.
  _.bindAll = function(obj) {
    var i, length = arguments.length, key;
    if (length <= 1) throw new Error('bindAll must be passed function names');
    for (i = 1; i < length; i++) {
      key = arguments[i];
      obj[key] = _.bind(obj[key], obj);
    }
    return obj;
  };Memoize an expensive function by storing its results.
  _.memoize = function(func, hasher) {
    var memoize = function(key) {
      var cache = memoize.cache;
      var address = hasher ? hasher.apply(this, arguments) : key;
      if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
      return cache[address];
    };
    memoize.cache = {};
    return memoize;
  };Delays a function for the given number of milliseconds, and then calls it with the arguments supplied.
  _.delay = function(func, wait) {
    var args = slice.call(arguments, 2);
    return setTimeout(function(){
      return func.apply(null, args);
    }, wait);
  };Defers a function, scheduling it to run after the current call stack has cleared.
  _.defer = function(func) {
    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
  };Returns a function, that, when invoked, will only be triggered at most once
during a given window of time. Normally, the throttled function will run
as much as it can, without ever going more than once per wait duration;
but if you’d like to disable the execution on the leading edge, pass
{leading: false}. To disable execution on the trailing edge, ditto.
  _.throttle = function(func, wait, options) {
    var context, args, result;
    var timeout = null;
    var previous = 0;
    if (!options) options = {};
    var later = function() {
      previous = options.leading === false ? 0 : _.now();
      timeout = null;
      result = func.apply(context, args);
      if (!timeout) context = args = null;
    };
    return function() {
      var now = _.now();
      if (!previous && options.leading === false) previous = now;
      var remaining = wait - (now - previous);
      context = this;
      args = arguments;
      if (remaining <= 0 || remaining > wait) {
        clearTimeout(timeout);
        timeout = null;
        previous = now;
        result = func.apply(context, args);
        if (!timeout) context = args = null;
      } else if (!timeout && options.trailing !== false) {
        timeout = setTimeout(later, remaining);
      }
      return result;
    };
  };Returns a function, that, as long as it continues to be invoked, will not
be triggered. The function will be called after it stops being called for
N milliseconds. If immediate is passed, trigger the function on the
leading edge, instead of the trailing.
  _.debounce = function(func, wait, immediate) {
    var timeout, args, context, timestamp, result;
    var later = function() {
      var last = _.now() - timestamp;
      if (last < wait && last > 0) {
        timeout = setTimeout(later, wait - last);
      } else {
        timeout = null;
        if (!immediate) {
          result = func.apply(context, args);
          if (!timeout) context = args = null;
        }
      }
    };
    return function() {
      context = this;
      args = arguments;
      timestamp = _.now();
      var callNow = immediate && !timeout;
      if (!timeout) timeout = setTimeout(later, wait);
      if (callNow) {
        result = func.apply(context, args);
        context = args = null;
      }
      return result;
    };
  };Returns the first function passed as an argument to the second, allowing you to adjust arguments, run code before and after, and conditionally execute the original function.
  _.wrap = function(func, wrapper) {
    return _.partial(wrapper, func);
  };Returns a negated version of the passed-in predicate.
  _.negate = function(predicate) {
    return function() {
      return !predicate.apply(this, arguments);
    };
  };Returns a function that is the composition of a list of functions, each consuming the return value of the function that follows.
  _.compose = function() {
    var args = arguments;
    var start = args.length - 1;
    return function() {
      var i = start;
      var result = args[start].apply(this, arguments);
      while (i--) result = args[i].call(this, result);
      return result;
    };
  };Returns a function that will only be executed after being called N times.
  _.after = function(times, func) {
    return function() {
      if (--times < 1) {
        return func.apply(this, arguments);
      }
    };
  };Returns a function that will only be executed before being called N times.
  _.before = function(times, func) {
    var memo;
    return function() {
      if (--times > 0) {
        memo = func.apply(this, arguments);
      } else {
        func = null;
      }
      return memo;
    };
  };Returns a function that will be executed at most one time, no matter how often you call it. Useful for lazy initialization.
  _.once = _.partial(_.before, 2);Retrieve the names of an object’s properties.
Delegates to ECMAScript 5‘s native Object.keys
  _.keys = function(obj) {
    if (!_.isObject(obj)) return [];
    if (nativeKeys) return nativeKeys(obj);
    var keys = [];
    for (var key in obj) if (_.has(obj, key)) keys.push(key);
    return keys;
  };Retrieve the values of an object’s properties.
  _.values = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var values = Array(length);
    for (var i = 0; i < length; i++) {
      values[i] = obj[keys[i]];
    }
    return values;
  };Convert an object into a list of [key, value] pairs.
  _.pairs = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var pairs = Array(length);
    for (var i = 0; i < length; i++) {
      pairs[i] = [keys[i], obj[keys[i]]];
    }
    return pairs;
  };Invert the keys and values of an object. The values must be serializable.
  _.invert = function(obj) {
    var result = {};
    var keys = _.keys(obj);
    for (var i = 0, length = keys.length; i < length; i++) {
      result[obj[keys[i]]] = keys[i];
    }
    return result;
  };Return a sorted list of the function names available on the object.
Aliased as methods
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };Extend a given object with all the properties in passed-in object(s).
  _.extend = function(obj) {
    if (!_.isObject(obj)) return obj;
    var source, prop;
    for (var i = 1, length = arguments.length; i < length; i++) {
      source = arguments[i];
      for (prop in source) {
        if (hasOwnProperty.call(source, prop)) {
            obj[prop] = source[prop];
        }
      }
    }
    return obj;
  };Return a copy of the object only containing the whitelisted properties.
  _.pick = function(obj, iteratee, context) {
    var result = {}, key;
    if (obj == null) return result;
    if (_.isFunction(iteratee)) {
      iteratee = createCallback(iteratee, context);
      for (key in obj) {
        var value = obj[key];
        if (iteratee(value, key, obj)) result[key] = value;
      }
    } else {
      var keys = concat.apply([], slice.call(arguments, 1));
      obj = new Object(obj);
      for (var i = 0, length = keys.length; i < length; i++) {
        key = keys[i];
        if (key in obj) result[key] = obj[key];
      }
    }
    return result;
  };Return a copy of the object without the blacklisted properties.
  _.omit = function(obj, iteratee, context) {
    if (_.isFunction(iteratee)) {
      iteratee = _.negate(iteratee);
    } else {
      var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
      iteratee = function(value, key) {
        return !_.contains(keys, key);
      };
    }
    return _.pick(obj, iteratee, context);
  };Fill in a given object with default properties.
  _.defaults = function(obj) {
    if (!_.isObject(obj)) return obj;
    for (var i = 1, length = arguments.length; i < length; i++) {
      var source = arguments[i];
      for (var prop in source) {
        if (obj[prop] === void 0) obj[prop] = source[prop];
      }
    }
    return obj;
  };Create a (shallow-cloned) duplicate of an object.
  _.clone = function(obj) {
    if (!_.isObject(obj)) return obj;
    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
  };Invokes interceptor with the obj, and then returns obj. The primary purpose of this method is to “tap into” a method chain, in order to perform operations on intermediate results within the chain.
  _.tap = function(obj, interceptor) {
    interceptor(obj);
    return obj;
  };Internal recursive comparison function for isEqual.
  var eq = function(a, b, aStack, bStack) {Identical objects are equal. 0 === -0, but they aren’t identical.
See the Harmony egal proposal.
    if (a === b) return a !== 0 || 1 / a === 1 / b;A strict comparison is necessary because null == undefined.
    if (a == null || b == null) return a === b;Unwrap any wrapped objects.
    if (a instanceof _) a = a._wrapped;
    if (b instanceof _) b = b._wrapped;Compare [[Class]] names.
    var className = toString.call(a);
    if (className !== toString.call(b)) return false;
    switch (className) {Strings, numbers, regular expressions, dates, and booleans are compared by value.
      case '[object RegExp]':RegExps are coerced to strings for comparison (Note: ‘’ + /a/i === ‘/a/i’)
      case '[object String]':Primitives and their corresponding object wrappers are equivalent; thus, "5" is
equivalent to new String("5").
        return '' + a === '' + b;
      case '[object Number]':NaNs are equivalent, but non-reflexive.
Object(NaN) is equivalent to NaN
        if (+a !== +a) return +b !== +b;An egal comparison is performed for other numeric values.
        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
      case '[object Date]':
      case '[object Boolean]':Coerce dates and booleans to numeric primitive values. Dates are compared by their
millisecond representations. Note that invalid dates with millisecond representations
of NaN are not equivalent.
        return +a === +b;
    }
    if (typeof a != 'object' || typeof b != 'object') return false;Assume equality for cyclic structures. The algorithm for detecting cyclic
structures is adapted from ES 5.1 section 15.12.3, abstract operation JO.
    var length = aStack.length;
    while (length--) {Linear search. Performance is inversely proportional to the number of unique nested structures.
      if (aStack[length] === a) return bStack[length] === b;
    }Objects with different constructors are not equivalent, but Objects
from different frames are.
    var aCtor = a.constructor, bCtor = b.constructor;
    if (
      aCtor !== bCtor &&Handle Object.create(x) cases
      'constructor' in a && 'constructor' in b &&
      !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
        _.isFunction(bCtor) && bCtor instanceof bCtor)
    ) {
      return false;
    }Add the first object to the stack of traversed objects.
    aStack.push(a);
    bStack.push(b);
    var size, result;Recursively compare objects and arrays.
    if (className === '[object Array]') {Compare array lengths to determine if a deep comparison is necessary.
      size = a.length;
      result = size === b.length;
      if (result) {Deep compare the contents, ignoring non-numeric properties.
        while (size--) {
          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
        }
      }
    } else {Deep compare objects.
      var keys = _.keys(a), key;
      size = keys.length;Ensure that both objects contain the same number of properties before comparing deep equality.
      result = _.keys(b).length === size;
      if (result) {
        while (size--) {Deep compare each member
          key = keys[size];
          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
        }
      }
    }Remove the first object from the stack of traversed objects.
    aStack.pop();
    bStack.pop();
    return result;
  };Perform a deep comparison to check if two objects are equal.
  _.isEqual = function(a, b) {
    return eq(a, b, [], []);
  };Is a given array, string, or object empty? An “empty” object has no enumerable own-properties.
  _.isEmpty = function(obj) {
    if (obj == null) return true;
    if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
    for (var key in obj) if (_.has(obj, key)) return false;
    return true;
  };Is a given value a DOM element?
  _.isElement = function(obj) {
    return !!(obj && obj.nodeType === 1);
  };Is a given value an array? Delegates to ECMA5’s native Array.isArray
  _.isArray = nativeIsArray || function(obj) {
    return toString.call(obj) === '[object Array]';
  };Is a given variable an object?
  _.isObject = function(obj) {
    var type = typeof obj;
    return type === 'function' || type === 'object' && !!obj;
  };Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
    _['is' + name] = function(obj) {
      return toString.call(obj) === '[object ' + name + ']';
    };
  });Define a fallback version of the method in browsers (ahem, IE), where there isn’t any inspectable “Arguments” type.
  if (!_.isArguments(arguments)) {
    _.isArguments = function(obj) {
      return _.has(obj, 'callee');
    };
  }Optimize isFunction if appropriate. Work around an IE 11 bug.
  if (typeof /./ !== 'function') {
    _.isFunction = function(obj) {
      return typeof obj == 'function' || false;
    };
  }Is a given object a finite number?
  _.isFinite = function(obj) {
    return isFinite(obj) && !isNaN(parseFloat(obj));
  };Is the given value NaN? (NaN is the only number which does not equal itself).
  _.isNaN = function(obj) {
    return _.isNumber(obj) && obj !== +obj;
  };Is a given value a boolean?
  _.isBoolean = function(obj) {
    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
  };Is a given value equal to null?
  _.isNull = function(obj) {
    return obj === null;
  };Is a given variable undefined?
  _.isUndefined = function(obj) {
    return obj === void 0;
  };Shortcut function for checking if an object has a given property directly on itself (in other words, not on a prototype).
  _.has = function(obj, key) {
    return obj != null && hasOwnProperty.call(obj, key);
  };Run Underscore.js in noConflict mode, returning the _ variable to its
previous owner. Returns a reference to the Underscore object.
  _.noConflict = function() {
    root._ = previousUnderscore;
    return this;
  };Keep the identity function around for default iteratees.
  _.identity = function(value) {
    return value;
  };
  _.constant = function(value) {
    return function() {
      return value;
    };
  };
  _.noop = function(){};
  _.property = function(key) {
    return function(obj) {
      return obj[key];
    };
  };Returns a predicate for checking whether an object has a given set of key:value pairs.
  _.matches = function(attrs) {
    var pairs = _.pairs(attrs), length = pairs.length;
    return function(obj) {
      if (obj == null) return !length;
      obj = new Object(obj);
      for (var i = 0; i < length; i++) {
        var pair = pairs[i], key = pair[0];
        if (pair[1] !== obj[key] || !(key in obj)) return false;
      }
      return true;
    };
  };Run a function n times.
  _.times = function(n, iteratee, context) {
    var accum = Array(Math.max(0, n));
    iteratee = createCallback(iteratee, context, 1);
    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
    return accum;
  };Return a random integer between min and max (inclusive).
  _.random = function(min, max) {
    if (max == null) {
      max = min;
      min = 0;
    }
    return min + Math.floor(Math.random() * (max - min + 1));
  };A (possibly faster) way to get the current timestamp as an integer.
  _.now = Date.now || function() {
    return new Date().getTime();
  };List of HTML entities for escaping.
  var escapeMap = {
    '&': '&',
    '<': '<',
    '>': '>',
    '"': '"',
    "'": ''',
    '`': '`'
  };
  var unescapeMap = _.invert(escapeMap);Functions for escaping and unescaping strings to/from HTML interpolation.
  var createEscaper = function(map) {
    var escaper = function(match) {
      return map[match];
    };Regexes for identifying a key that needs to be escaped
    var source = '(?:' + _.keys(map).join('|') + ')';
    var testRegexp = RegExp(source);
    var replaceRegexp = RegExp(source, 'g');
    return function(string) {
      string = string == null ? '' : '' + string;
      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
    };
  };
  _.escape = createEscaper(escapeMap);
  _.unescape = createEscaper(unescapeMap);If the value of the named property is a function then invoke it with the
object as context; otherwise, return it.
  _.result = function(object, property) {
    if (object == null) return void 0;
    var value = object[property];
    return _.isFunction(value) ? object[property]() : value;
  };Generate a unique integer id (unique within the entire client session). Useful for temporary DOM ids.
  var idCounter = 0;
  _.uniqueId = function(prefix) {
    var id = ++idCounter + '';
    return prefix ? prefix + id : id;
  };By default, Underscore uses ERB-style template delimiters, change the following template settings to use alternative delimiters.
  _.templateSettings = {
    evaluate    : /<%([\s\S]+?)%>/g,
    interpolate : /<%=([\s\S]+?)%>/g,
    escape      : /<%-([\s\S]+?)%>/g
  };When customizing templateSettings, if you don’t want to define an
interpolation, evaluation or escaping regex, we need one that is
guaranteed not to match.
  var noMatch = /(.)^/;Certain characters need to be escaped so that they can be put into a string literal.
  var escapes = {
    "'":      "'",
    '\\':     '\\',
    '\r':     'r',
    '\n':     'n',
    '\u2028': 'u2028',
    '\u2029': 'u2029'
  };
  var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
  var escapeChar = function(match) {
    return '\\' + escapes[match];
  };JavaScript micro-templating, similar to John Resig’s implementation.
Underscore templating handles arbitrary delimiters, preserves whitespace,
and correctly escapes quotes within interpolated code.
NB: oldSettings only exists for backwards compatibility.
  _.template = function(text, settings, oldSettings) {
    if (!settings && oldSettings) settings = oldSettings;
    settings = _.defaults({}, settings, _.templateSettings);Combine delimiters into one regular expression via alternation.
    var matcher = RegExp([
      (settings.escape || noMatch).source,
      (settings.interpolate || noMatch).source,
      (settings.evaluate || noMatch).source
    ].join('|') + '|$', 'g');Compile the template source, escaping string literals appropriately.
    var index = 0;
    var source = "__p+='";
    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
      source += text.slice(index, offset).replace(escaper, escapeChar);
      index = offset + match.length;
      if (escape) {
        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
      } else if (interpolate) {
        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
      } else if (evaluate) {
        source += "';\n" + evaluate + "\n__p+='";
      }Adobe VMs need the match returned to produce the correct offest.
      return match;
    });
    source += "';\n";If a variable is not specified, place data values in local scope.
    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
    source = "var __t,__p='',__j=Array.prototype.join," +
      "print=function(){__p+=__j.call(arguments,'');};\n" +
      source + 'return __p;\n';
    try {
      var render = new Function(settings.variable || 'obj', '_', source);
    } catch (e) {
      e.source = source;
      throw e;
    }
    var template = function(data) {
      return render.call(this, data, _);
    };Provide the compiled source as a convenience for precompilation.
    var argument = settings.variable || 'obj';
    template.source = 'function(' + argument + '){\n' + source + '}';
    return template;
  };Add a “chain” function. Start chaining a wrapped Underscore object.
  _.chain = function(obj) {
    var instance = _(obj);
    instance._chain = true;
    return instance;
  };If Underscore is called as a function, it returns a wrapped object that can be used OO-style. This wrapper holds altered versions of all the underscore functions. Wrapped objects may be chained.
Helper function to continue chaining intermediate results.
  var result = function(obj) {
    return this._chain ? _(obj).chain() : obj;
  };Add your own custom functions to the Underscore object.
  _.mixin = function(obj) {
    _.each(_.functions(obj), function(name) {
      var func = _[name] = obj[name];
      _.prototype[name] = function() {
        var args = [this._wrapped];
        push.apply(args, arguments);
        return result.call(this, func.apply(_, args));
      };
    });
  };Add all of the Underscore functions to the wrapper object.
  _.mixin(_);Add all mutator Array functions to the wrapper.
  _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      var obj = this._wrapped;
      method.apply(obj, arguments);
      if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
      return result.call(this, obj);
    };
  });Add all accessor Array functions to the wrapper.
  _.each(['concat', 'join', 'slice'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      return result.call(this, method.apply(this._wrapped, arguments));
    };
  });Extracts the result from a wrapped and chained object.
  _.prototype.value = function() {
    return this._wrapped;
  };AMD registration happens at the end for compatibility with AMD loaders that may not enforce next-turn semantics on modules. Even though general practice for AMD registration is to be anonymous, underscore registers as a named module because, like jQuery, it is a base library that is popular enough to be bundled in a third party lib, but not be part of an AMD load request. Those cases could generate an error when an anonymous define() is called outside of a loader request.
  if (typeof define === 'function' && define.amd) {
    define('underscore', [], function() {
      return _;
    });
  }
}.call(this));