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Crazy Eddies GUI System 0.7.6
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Abstract class defining the interface for objects that buffer geometry for later rendering. More...
Inherited by CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
Public Member Functions | |
| virtual | ~GeometryBuffer () |
| Destructor. | |
| virtual void | draw () const =0 |
| Draw the geometry buffered within this GeometryBuffer object. | |
| virtual void | setTranslation (const Vector3 &v)=0 |
| Set the translation to be applied to the geometry in the buffer when it is subsequently rendered. | |
| virtual void | setRotation (const Vector3 &r)=0 |
| Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered. | |
| virtual void | setPivot (const Vector3 &p)=0 |
| Set the pivot point to be used when applying the rotations. | |
| virtual void | setClippingRegion (const Rect ®ion)=0 |
| Set the clipping region to be used when rendering this buffer. | |
| virtual void | appendVertex (const Vertex &vertex)=0 |
| Append a single vertex to the buffer. | |
| virtual void | appendGeometry (const Vertex *const vbuff, uint vertex_count)=0 |
| Append a number of vertices from an array to the GeometryBuffer. | |
| virtual void | setActiveTexture (Texture *texture)=0 |
| Set the active texture to be used with all subsequently added vertices. | |
| virtual void | reset ()=0 |
| Clear all buffered data and reset the GeometryBuffer to the default state. | |
| virtual Texture * | getActiveTexture () const =0 |
| Return a pointer to the currently active Texture object. This may return 0 if no texture is set. | |
| virtual uint | getVertexCount () const =0 |
| Return the total number of vertices currently held by this GeometryBuffer object. | |
| virtual uint | getBatchCount () const =0 |
| Return the number of batches of geometry that this GeometryBuffer has split the vertices into. | |
| virtual void | setRenderEffect (RenderEffect *effect)=0 |
| Set the RenderEffect to be used by this GeometryBuffer. | |
| virtual RenderEffect * | getRenderEffect ()=0 |
| Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none. | |
| virtual void | setBlendMode (const BlendMode mode) |
| Set the blend mode option to use when rendering this GeometryBuffer. | |
| virtual BlendMode | getBlendMode () const |
| Return the blend mode that is set to be used for this GeometryBuffer. | |
Protected Member Functions | |
| GeometryBuffer () | |
| Constructor. | |
Protected Attributes | |
| BlendMode | d_blendMode |
| The BlendMode to use when rendering this GeometryBuffer. | |
Abstract class defining the interface for objects that buffer geometry for later rendering.
| virtual void CEGUI::GeometryBuffer::appendGeometry | ( | const Vertex *const | vbuff, |
| uint | vertex_count | ||
| ) | [pure virtual] |
Append a number of vertices from an array to the GeometryBuffer.
| vbuff | Pointer to an array of Vertex objects that describe the vertices that are to be added to the GeometryBuffer. |
| vertex_count | The number of Vertex objects from the array vbuff that are to be added to the GeometryBuffer. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::appendVertex | ( | const Vertex & | vertex | ) | [pure virtual] |
Append a single vertex to the buffer.
| vertex | Vertex object describing the vertex to be added to the GeometryBuffer. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual Texture* CEGUI::GeometryBuffer::getActiveTexture | ( | ) | const [pure virtual] |
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual uint CEGUI::GeometryBuffer::getBatchCount | ( | ) | const [pure virtual] |
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual BlendMode CEGUI::GeometryBuffer::getBlendMode | ( | ) | const [virtual] |
Return the blend mode that is set to be used for this GeometryBuffer.
| virtual uint CEGUI::GeometryBuffer::getVertexCount | ( | ) | const [pure virtual] |
Return the total number of vertices currently held by this GeometryBuffer object.
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::setActiveTexture | ( | Texture * | texture | ) | [pure virtual] |
Set the active texture to be used with all subsequently added vertices.
| texture | Pointer to a Texture object that shall be used for subsequently added vertices. This may be 0, in which case texturing will be disabled for subsequently added vertices. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::setBlendMode | ( | const BlendMode | mode | ) | [virtual] |
Set the blend mode option to use when rendering this GeometryBuffer.
| mode | One of the BlendMode enumerated values indicating the blending mode to be used. |
| virtual void CEGUI::GeometryBuffer::setPivot | ( | const Vector3 & | p | ) | [pure virtual] |
Set the pivot point to be used when applying the rotations.
| p | Vector3 describing the location of the pivot point to be used when applying the rotation to the geometry. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::setRenderEffect | ( | RenderEffect * | effect | ) | [pure virtual] |
Set the RenderEffect to be used by this GeometryBuffer.
| effect | Pointer to the RenderEffect to be used during renderng of the GeometryBuffer. May be 0 to remove a previously added RenderEffect. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::setRotation | ( | const Vector3 & | r | ) | [pure virtual] |
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
| r | Vector3 describing the rotation factors to be used. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
| virtual void CEGUI::GeometryBuffer::setTranslation | ( | const Vector3 & | v | ) | [pure virtual] |
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
| v | Vector3 describing the three axis translation vector to be used. |
Implemented in CEGUI::Direct3D10GeometryBuffer, CEGUI::Direct3D11GeometryBuffer, CEGUI::Direct3D9GeometryBuffer, CEGUI::DirectFBGeometryBuffer, CEGUI::IrrlichtGeometryBuffer, CEGUI::NullGeometryBuffer, CEGUI::OgreGeometryBuffer, and CEGUI::OpenGLGeometryBuffer.
1.7.4