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Crazy Eddies GUI System 0.7.6
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ProgressBar class for the FalagardBase module. More...
Inheritance diagram for CEGUI::FalagardProgressBar:
Collaboration diagram for CEGUI::FalagardProgressBar:Public Member Functions | |
| FalagardProgressBar (const String &type) | |
| type name for this widget. | |
| bool | isVertical () const |
| bool | isReversed () const |
| void | setVertical (bool setting) |
| void | setReversed (bool setting) |
| void | render () |
| Populate render cache. | |
Static Public Attributes | |
| static const utf8 | TypeName [] |
Protected Attributes | |
| bool | d_vertical |
| True if progress bar operates on the vertical plane. | |
| bool | d_reversed |
| True if progress grows in the opposite direction to usual (i.e. to the left / downwards). | |
Static Protected Attributes | |
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static FalagardProgressBarProperties::VerticalProgress | d_verticalProperty |
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static FalagardProgressBarProperties::ReversedProgress | d_reversedProperty |
ProgressBar class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Named Areas:
Property initialiser definitions:
| CEGUI::FalagardProgressBar::FalagardProgressBar | ( | const String & | type | ) |
type name for this widget.
Constructor
| void CEGUI::FalagardProgressBar::render | ( | ) | [virtual] |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.
1.7.4