

Public Member Functions | |
| virtual ushort | getWidth (void) const |
| Returns the current pixel width of the texture. | |
| virtual ushort | getHeight (void) const |
| Returns the current pixel height of the texture. | |
| virtual ushort | getOriginalWidth (void) const |
| Returns the original pixel width of the data loaded into the texture. | |
| virtual ushort | getOriginalHeight (void) const |
| Returns the original pixel height of the data loaded into the texture. | |
| virtual void | loadFromFile (const String &filename, const String &resourceGroup) |
| Loads the specified image file into the texture. The texture is resized as required to hold the image. | |
| virtual void | loadFromMemory (const void *buffPtr, uint buffWidth, uint buffHeight, PixelFormat pixelFormat) |
| Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. | |
| LPDIRECT3DTEXTURE2D | getD3DTexture (void) const |
| Return a pointer to the internal Direct3DTexture9 object. | |
| ID3D10ShaderResourceView * | getD3DResourceView (void) const |
| void | setD3DTextureSize (uint size) |
| set the size of the internal D3D texture. Previous D3D texture is lost. | |
Friends | |
| Texture * | DirectX10Renderer::createTexture (void) |
| Texture * | DirectX10Renderer::createTexture (const String &filename, const String &resourceGroup) |
| Texture * | DirectX10Renderer::createTexture (float size) |
| void | DirectX10Renderer::destroyTexture (Texture *texture) |
| LPDIRECT3DTEXTURE2D CEGUI::DirectX10Texture::getD3DTexture | ( | void | ) | const [inline] |
Return a pointer to the internal Direct3DTexture9 object.
| virtual ushort CEGUI::DirectX10Texture::getHeight | ( | void | ) | const [inline, virtual] |
Returns the current pixel height of the texture.
Implements CEGUI::Texture.
| virtual ushort CEGUI::DirectX10Texture::getOriginalHeight | ( | void | ) | const [inline, virtual] |
Returns the original pixel height of the data loaded into the texture.
Reimplemented from CEGUI::Texture.
| virtual ushort CEGUI::DirectX10Texture::getOriginalWidth | ( | void | ) | const [inline, virtual] |
Returns the original pixel width of the data loaded into the texture.
Reimplemented from CEGUI::Texture.
| virtual ushort CEGUI::DirectX10Texture::getWidth | ( | void | ) | const [inline, virtual] |
Returns the current pixel width of the texture.
Implements CEGUI::Texture.
| void CEGUI::DirectX10Texture::loadFromFile | ( | const String & | filename, | |
| const String & | resourceGroup | |||
| ) | [virtual] |
Loads the specified image file into the texture. The texture is resized as required to hold the image.
| filename | The filename of the image file that is to be loaded into the texture | |
| resourceGroup | Resource group identifier passed to the resource provider. |
Implements CEGUI::Texture.
References CEGUI::filenameHasTGAExtension(), CEGUI::RawDataContainer::getDataPtr(), CEGUI::Texture::getRenderer(), CEGUI::System::getResourceProvider(), CEGUI::System::getSingleton(), CEGUI::RawDataContainer::getSize(), and CEGUI::loadTextureFromTargaFile().
Referenced by CEGUI::DirectX10Renderer::createTexture().
| void CEGUI::DirectX10Texture::loadFromMemory | ( | const void * | buffPtr, | |
| uint | buffWidth, | |||
| uint | buffHeight, | |||
| Texture::PixelFormat | pixFormat | |||
| ) | [virtual] |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
| buffPtr | Pointer to the buffer containing the image data | |
| buffWidth | Width of the buffer (in pixels as specified by pixelFormat ) | |
| buffHeight | Height of the buffer (in pixels as specified by pixelFormat ) | |
| pixelFormat | PixelFormat value describing the format contained in buffPtr |
Implements CEGUI::Texture.
References CEGUI::Texture::getRenderer(), CEGUI::Texture::PF_RGB, and CEGUI::Texture::PF_RGBA.
Referenced by CEGUI::loadTextureFromTargaFile().
| void CEGUI::DirectX10Texture::setD3DTextureSize | ( | uint | size | ) |
set the size of the internal D3D texture. Previous D3D texture is lost.
| size | pixel size of the new internal texture. This will be rounded up to a power of 2. |
References CEGUI::Texture::getRenderer().
Referenced by CEGUI::DirectX10Renderer::createTexture().
1.5.7.1