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Light attenuation is used to model the decrease in light intensity as
the light travels through a transparent object. The keywords
fade_power, fade_distance and fade_color are
specified in the interior statement.
The fade_distance value determines the distance the light has
to travel to reach half intensity while the fade_power value
determines how fast the light will fall off. fade_color colorizes the attenuation.
For realistic effects a fade power of 1 to 2 should be used. Default values for
fade_power and fade_distance is 0.0 which turns this feature off.
Default for fade_color is <0,0,0>, if fade_color is
<1,1,1> there is no attenuation. The actual colors give colored attenuation.
<1,0,0> looks red, not cyan as in media.
The attenuation is calculated by a formula similar to that used for light source attenuation.

If you set fade_power in the interior of an object at 1000 or above, a realistic exponential attenuation function will be used:
Attenuation = exp(-depth/fade_dist)
The fade_power and fade_distance keywords were
originally specified in finish but are now properly specified in
interior. They are accepted in finish for backward
compatibility and generate a warning message.
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